
You sometimes have the option to increase loot gained (and sacking/raiding) with character skills. Looting is done automatically after every fight, the bigger the fight the more cash you get. Be careful of setting up trade with people who are likely to die or go to war with you, especially if you are running a tight budget as the money lost when the trade agreement dissolves can put you into negative income. Trade agreements should be set up with any friendly nation you can, they increase over time and increase the other factions opinion of you allowing for more detailed diplomatic options. Other economic buildings should take up a significant amount of your build space and should be upgraded as and when you can.
#NOOBS GO BACK TO OVERKILL UPGRADE#
You are going to want to upgrade any ports ASAP as they give a huge amount of income. The easiest way to boost your income is through the use of economic buildings and ports.

Taxes have been simplified in WTW, now each settlement provides you a flat tax rate, which I think is based on how upgraded the main settlement building is. The main drain on your economy is unit upkeep and building maintenance.

The main sources of income are taxes, buildings, trade, raiding and sacking/looting. Do this to protect bottlenecks on the map and to reinforce your front lines. Your **** little town is now fully defended and is capable of looking after itself for the most part now. To get walls for these settlements upgrade the main settlement building to level 3 (using up lots of growth ) and then upgrade the garrison (often has a symbol of a portcullis gate) to level 2. Small towns/villages do not start with walls. This means any attacker has to besiege before they attack giving you time to lift the siege with another army. All province capitols start with walls and a small garrison. Having a large garrison puts the enemy off attacking and is essential when facing large invasions. They are basically a “free” army that just defends a settlement but you pay no upkeep for them. If you can get them as it will speed up your economy and help you tech your armies up and have elite units. There are often buildings, skills and technologies that increase growth. Growth allows you to increase your settlement size, increase garrisons and increase tax income. A key aspect of settlement management is growth. I often have a “spare” lord laying around to ferry units from the recruitment areas to the front lines. As I expand I create other regional recruitment areas so my armies do not have to travel too far to get new units. I generally try to make one military recruitment area to start with and focus the rest of my territory into economic and support buildings. And its its not and I am totally off the mark that I can learn something myself! Anyhow without further ado:
#NOOBS GO BACK TO OVERKILL FREE#
If people disagree with my advice then please feel free to post your corrections as although I have played since Empire I still have a lot to learn myself! I hope some of your find it useful. Its designed as a basic guide leaving out the more advanced tactics and ideas for another day. I have seen a few people posting here that have not played Total War before who might also want to have a read. 2K A Total War Saga: Thrones of BritanniaĪ friend asked me to knock up a rough guide for Warhammer Total War as he has never played A TW game before.


846 A Total War Saga: Fall of the Samurai.
